Unity Addressables
This article introduces Unity Addressables from basic to advanced, explaining how it differs from Resources and AssetBundles for lazy loading, async loading, memory management, and content updates. It covers key concepts like Address, AssetReference, Label, Group, and Profile, then walks through setup, loading, instantiation, reference counting, label-based loading, Play Mode Scripts, remote/CDN updates, and best practices to avoid duplicate bundles and improve performance.